local plr = game.Players.LocalPlayer

local soundRegions = workspace:WaitForChild("SoundRegions") soundRegions = soundRegions:GetChildren()

local soundManagment = {}

for _,region in pairs(soundRegions) do

local info = {}

local region3 = Region3.new(region.Position-(region.Size/2),region.Position+(region.Size/2))
region.Transparency = .5

info.Region = region3
info.Sound = script.SoundRegions:FindFirstChild(region.name).Sound

table.insert(soundManagment,info)

end

game:GetService("RunService").RenderStepped:Connect(function()

for _, soundInfo in pairs(soundManagment) do

	local region = soundInfo.Region
	local sound = soundInfo.Sound
	local parts = workspace:FindPartsInRegion3WithIgnoreList(region,plr.Character:GetDescendants())

	if #parts > 0 then

		if not sound.IsPlaying then

			sound:Play() 

		end

	else

		sound:Stop()

	end)

2 comments

0

I am afraid the entire script isnt in the question. Anyways, you put a closing parethesis on where it is otherwise unnecessary.

0

Therefore, it errored.