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✓ ANSWER ACCEPTED

How do you get the character of a player if they are not in the game?

The title explains it all. Is there a function that can do this, I have the UserId of the character I want but how would I put get it and clone it in to the 3d viewport for all eyes to see?

2 answers

✓ Accepted answer

Hello! I think the answer you are looking for is game.Players:CreateHumanoidModelFromUserId(x) whereas x is the user's id. It returns a model of the player, I think.

You can look for more information here if you're still confused or if thats not what you're looking for.

1 comment

0

This is what I needed ty

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