So I am having a pretty simple issue with my game
Client Side Script:
local Stage1Parts = game.Workspace:WaitForChild("Stage1") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Stage1Fire = ReplicatedStorage.Stage1Fire local activated = false for i,v in pairs(Stage1Parts:GetChildren()) do v.Touched:Connect(function (hit) if activated == false then if hit.Parent:FindFirstChildWhichIsA("Humanoid") then activated = true Stage1Fire:FireServer(v) print("Stage1Fire Fired to Server") wait(1) activated = false end end end) end
Server Side Script:
local Stage1Parts = game.Workspace:WaitForChild("Stage1") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Stage1Fire = ReplicatedStorage.Stage1Fire local Activated = false local function Stage1PartFunction(player,value) if Activated == false then Activated = true for i,v in pairs(value:GetChildren()) do v.Transparency = 0 v.CanCollide = true end wait(8) for i,v in pairs(value:GetChildren()) do v.Transparency = 0.8 v.CanCollide = false end Activated = false end end Stage1Fire.OnServerEvent:Connect(Stage1PartFunction)
So this scripts purpose is to make certain blocks transparent and non colliding when you hit the corresponding buttons. The system works great but I have this issue were I don't know how to make it so you can activate multiple buttons at the same time. For example: If I press Button 1 then I have to wait for its whole cycle to be finished before I can press button 2 I can't figure out how to fix this