game.Players.PlayerAdded:Connect(function(Player)
Player.Chatted:Connect(function(Message)
if Message == "BRUH" or "BRUh" or "BRuh" or "Bruh" or "bruh" or "bRuh" or "brUh" or "bruH" or "bRuH" or "brUH" or "BruH" or "BrUh" or "bRUh" then
-- I Don't know how to make this kill you
print("You have said bruh " ..Player.Name)
end
end)
end)
✓ ANSWER ACCEPTED
How do I make a script that when I say something in chat something happens like I die?
2 answers
✓ Accepted answer
I may be a little late but this works better than the other answer
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(Player)
Player.Chatted:Connect(function(Message)
if string.find(string.lower(Message), "bruh") then
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
Humanoid.Health = 0
print(Player.Name .. " said bruh")
end
end)
end)
2 comments
0
I’ll test it out at 2:00
0
Yup, this definitely works better. Thanks for putting out a better answer than mine because I could definitely tell the way I did was very unoptimized.
I believe this should work.
game.Players.PlayerAdded:Connect(function(Player)
Player.Chatted:Connect(function(Message)
if Message == "BRUH" or "BRUh" or "BRuh" or "Bruh" or "bruh" or "bRuh" or "brUh" or "bruH" or "bRuH" or "brUH" or "BruH" or "BrUh" or "bRUh" then
Player.Character.Humanoid.Health = 0 -- Sets the player's health to 0 which then kills them
print("You have said bruh " ..Player.Name)
end
end)
end)
1 comment
0
Looks good to me!
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
I wouldn't recomend doing every possibility for capitalization, I would just do: if Message == string.lower("bruh") then