This saving and loading script won't work, can anyone tell why?
plrs = Instance.new("BoolValue", game.Lighting)
plrs.Name = "plrs"
owner = "Mr1Vgy"
game.Players.PlayerAdded:connect(function(plr)
local p = Instance.new("BoolValue", game.Lighting.plrs)
p.Name = plr.Name
local l = Instance.new("IntValue", plr)
l.Name = "leaderstats"
local wins = Instance.new("NumberValue", l)
wins.Name = "Wins"
local cash = Instance.new("NumberValue", l)
cash.Name = "Cash"
local items = Instance.new("Model", plr)
items.Name = "items"
local e = Instance.new("Model", plr)
e.Name = "equiped"
local bloxy = Instance.new("StringValue", plr.equiped)
bloxy.Name = "Bloxy Cola"
plr:WaitForDataReady()
plr.leaderstats.Wins.Value = plr:LoadNumber("Wins", plr.leaderstats.Wins.Value)
plr.leaderstats.Cash.Value = plr:LoadNumber("Cash", plr.leaderstats.Cash.Value)
items = plr:LoadInstance("items")
print('loaded stats for '..plr.Name)
plr.Chatted:connect(function(msg)
if plr.Name == owner and string.lower(msg) == "plus 500" then
plr.leaderstats.Cash.Value = plr.leaderstats.Cash.Value + 500
end
end)
end)
game.Players.PlayerRemoving:connect(function(plr)
if game.Lighting.plrs:FindFirstChild(plr.Name)then
game.Lighting.plrs[plr.Name]:remove()
local find = game.Lighting:FindFirstChild("fighting")
if find then
if find:FindFirstChild(plr.Name)then
find[plr.Name]:remove()
find.Value = find.Value - 1
end
end
end
plr:SaveNumber("Wins", plr.leaderstats.Wins.Value)
plr:SaveNumber("Cash", plr.leaderstats.Cash.Value)
plr:SaveInstance("items", plr.items)
print('stats saved for '..plr.Name)
end)
