I want the player to get 5hp damage using the serverscript, is there a way it could be done?
Many Thanks, badcarftyt
I want the player to get 5hp damage using the serverscript, is there a way it could be done?
Many Thanks, badcarftyt
The easiest way is by using
Humanoid:TakeDamage(int)
Also using Humanoid:TakeDamage should be used in serverscripts anyway. Here's more info about it. https://developer.roblox.com/en-us/api-reference/function/Humanoid/TakeDamage NEVER USE HUMANOID:TAKEDAMAGE ON CLIENT SCRIPTS!!
Hello, I don't know if you are trying to make the player take damage via touching a part or just a script. So I'll write a script showing how to damage a player with a part
script.Parent.Touched:Connect(function(hit) -- runs if part is touched
local humanoid = hit.Parnet:FindFirstChildWhichIsA("Humanoid") -- locates humanoid
if humanoid then -- checks if the thing that touched the part is a player
humanoid.Health = humanoid.Health - 5 -- damages the player
end
end)
This above is a way to damage a player via server script that has a part or object as a parent. Maybe you could do something with Humanoid:TakeDamage()
Thanks for your time. - Zeta
TakeDamage is used for damaging, but if a player has ForceField on, it will not damage. Instead, setting the humanoid health directly will not care if player have forcefield on, and damage.
Also they are supposed to do in ServerScripts, example script:
game:GetService("Players").PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
character:WaitForChild("Humanoid").Health -= 5
end)
end)
(This script makes any joined person damages 5)
oh by the way, heres a script to damage a person when touched a part, but with TakeDamage, so if the person have forcefield, it won't damage
script.Parent.Touched:Connect(function(hit)
local Humanoid = hit.Parent:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
Humanoid:TakeDamage(5)
end
end
So you will use RemoteEvent if its from a client. I want you to learn how to use it that's why I didn't show the code use the link to understand it.
I want this to work in an if statement, if pin is incorrect, player damage else print("Pin correct!")
you can do that inside the RemoteEvent
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I want this to work in an if statement, if pin is incorrect, player damage else print("Pin correct!")