I am trying to save the time a player last joined for a daily reward system, however, it returns nil once returning to the game every time, why is that?
local DataStore = game:GetService("DataStoreService"):GetDataStore("Delay") local hourWait = 24 game.Players.PlayerAdded:Connect(function(player) local Time = os.time() local data pcall(function() data = DataStore:GetAsync(player.UserId.."-Delay") print("Checking data for Daily Reward") end) if data ~= nil then print("DATA IS NOT NIL") local timeSinceLastPlayed = Time - data player:WaitForChild("TimeSinceLastJoin").Value = timeSinceLastPlayed print("time since last joined was"..timeSinceLastPlayed) print("Last reward claimed at "..timeSinceLastPlayed) if (timeSinceLastPlayed/3600) >= hourWait then -- give reward DataStore:SetAsync(player.UserId.."-Delay",os.time()) end else print("no data")-- No data end game.Players.PlayerRemoving:Connect(function(player) local data pcall(function() data = DataStore:GetAsync(player.UserId.."-Delay") print("checking data") print("your data is " .. data) end) if data == nil then pcall(function() local timeValue = os.time() DataStore:SetAsync(player.UserId.."-Delay") -- data for new player saved end) end end) end)