Hello,
Recently I was trying to script a sword fighting game. Im not good at scripting, and had many errors. I am having trouble with ":GetChildren()" In 1 part of my code. Ive watched many tutorials to help me, but still can't find the problem.
(Script)(I put words where the script is: local AvailableSpawnPoints = SpawnPoints)
-- Define Values
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 100
-- Game loop
while true do
Status.Value = "Waiting for more players"
repeat wait(1) until game.Players.NumPlayers >= 2
Status.Value = "Intermission..."
wait (10)
local plrs = {}
for i, player in pairs(game.Players:GetPlayers())do
if player then
table.insert(plrs,player)-- Add each player into plrs table
end
end
wait (2)
local AvailableMaps = MapsFolder:GetChildren()
local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
Status.Value = ChosenMap.Name.." Chosen"
local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace
--Teleport Players to map
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print("SpawnPoints not found!")
end
local AvailableSpawnPoints = SpawnPoints
for i, player in pairs(plrs) do
if player then
character = player.Character
if character then
--Teleport them
character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
table.remove(AvailableSpawnPoints,1)
--Give them a sword
local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.Backpack
local GameTag = Instance.new("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character
else
--there is no character
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "Ready... Go!"
wait(2)
for i = GameLength,0,-1 do
for x, player in pairs(plrs) do
if player then
character = player.Character
if not character then
--Left the game
else
if character:FindFirstChild("Gametag") then
--They are still alive
print(player.Name.." is still in the game")
else
--they are dead
table.remove(plrs,x)
print(player.Name.." has been removed")
end
end
end
end
Status.Value = "There are "..i.." seconds remaning / "..#plrs.." players left"
if #plrs == 1 then
--winner
Status.Value = "And the winner is..."..plrs[1].Name
break
elseif #plrs == 0 then
Status.Value = "Nobody won :/"
break
elseif i == 0 then
Status.Value = "Time ran out :/"
break
end
wait(1)
end
print("End of game")
wait(2)
for i, player in pairs(game.Players:GetPlayers()) do
character = player.Character
if not character then
--ignore
else
if character:FindFirstChild("Gametag") then
character.GameTag:Destroy()
end
if player:FindFirstChild("Sword") then
player.Backpack.Sword:Destroy()
end
if character:FindFirstChild("Sword") then
character.Sword:Destroy()
end
end
player:LoadCharacter()
end
ClonedMap:Destroy()
Status.Value = "Game ended"
wait(2)
end
