I want the player to only rotate based on the camera's angle. Not based on WASD or arrow keys. I tried using the Humanoid.AutoRotate Property but it doesn't seem to work. Anyone know what to do because if the player autorotates it breaks my backflip mechanic.

3 comments

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what do you mean by backflip mechanic

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I have this thing where if you press the S key and the E key at the same time you'll do a backflip. However, since the character auto rotates when you press the s key the character rotates and goes in the opposite direction. It's hard to explain but you get the point.

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are you making half life 2 game is 2 years old