I want the player to only rotate based on the camera's angle. Not based on WASD or arrow keys. I tried using the Humanoid.AutoRotate Property but it doesn't seem to work. Anyone know what to do because if the player autorotates it breaks my backflip mechanic.
COMMUNITY QUESTION
Does anyone know how to make the player rotate only based on the camera's angle?
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what do you mean by backflip mechanic
I have this thing where if you press the S key and the E key at the same time you'll do a backflip. However, since the character auto rotates when you press the s key the character rotates and goes in the opposite direction. It's hard to explain but you get the point.
are you making half life 2 game is 2 years old