local RunService = game:GetService("RunService");
local LocalPlayer = game:GetService("Players").LocalPlayer;
game:GetService("ReplicatedStorage"):WaitForChild("Events", 25):WaitForChild("GUI", 25).OnClientEvent:Connect(function(p1)
local u3 = 0;
local u4 = 0.5;
local CurrentCamera = workspace.CurrentCamera;
local mathsin = math.sin;
local u7 = 3;
local mathrad = math.rad;
local mathcos = math.cos;
RunService:BindToRenderStep("CameraWobbleNuke", 201, function()
u3 = u3 + u4;
CurrentCamera.CFrame = CurrentCamera.CFrame * CFrame.Angles(mathrad(mathsin(u3) * u7 * 0.4), mathrad(mathcos(u3) * u7 * 0.4), mathrad(mathsin(u3) * u7 * 1.4));
script.NukeWarning.Volume = math.min(0.75, script.NukeWarning.Volume + 0.005);
end);
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = "[SERVER] " .. p1 .. " has launched a NUKE!",
Color = Color3.fromRGB(255, 0, 0),
Font = Enum.Font.SourceSansBold,
FontSize = Enum.FontSize.Size36
});
script.NukeWarning:Play();
local v1 = script.NukeDisplay:Clone();
v1:WaitForChild("PlayerName").Value = p1;
v1.Parent = LocalPlayer.PlayerGui;
for v2 = 0, 1, 0.01 do
u4 = v2 * 0.5;
wait();
end;
wait(4);
u4 = 0.75;
u7 = 4;
local v3 = script.Blur:Clone();
local v4 = script.ColorCorrection:Clone();
v3.Parent = game.Lighting;
v4.Parent = game.Lighting;
script.NukeWarning:Stop();
script.Explosion:Play();
if v1 and v1.Parent then
v1.Flash:Fire(1, 0, -0.02);
end;
for v5 = 0, 1, 0.05 do
v3.Size = v5 * 20;
v4.Brightness = v5;
wait();
end;
wait(1);
script.Ringing:Play();
wait(4);
u4 = 0.25;
if v1 and v1.Parent then
v1.Flash:Fire(0, 1, 0.01);
end;
for v6 = 1, 0, -0.01 do
v3.Size = v6 * 20;
v4.Brightness = v6;
u7 = v6 * 4;
wait();
end;
game.Debris:AddItem(v1, 0.01);
v3:Destroy();
v4:Destroy();
RunService:UnbindFromRenderStep("CameraWobbleNuke");
wait(1);
for v7 = 0, 0.5, 0.01 do
wait();
end;
end);
COMMUNITY QUESTION
Here is a clearer version of the Datastore issue. Any solutions?
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5 comments
What exactly is your problem?
Also I noticed you created 3 different threads for the same thing. Why didn't you just edit the first one lol
The error is that when I run a product purchase script that when u press a buy button on the starter gui it activates the remote event which activates this then the issue turns out to be that the data store issue has too many requests
Ya ik, I’m new to this site
i don't see any data storing here?