How would I change the script so it only lerps when the chars velocity is over 16?
--services
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
--variables
local Player = Players.LocalPlayer
local Character = script.Parent
local Humanoid = Character:WaitForChild"Humanoid"
local HumanoidRootPart = Character.HumanoidRootPart
local Torso = Character.Torso
local RootJoint = HumanoidRootPart.RootJoint
local LeftHipJoint = Torso["Left Hip"]
local RightHipJoint = Torso["Right Hip"]
local function Lerp(a, b, c)
return a + (b - a) * c
end
local Force = nil
local Direction = nil
local Value1 = 0
local Value2 = 0
local RootJointC0 = RootJoint.C0
local LeftHipJointC0 = LeftHipJoint.C0
local RightHipJointC0 = RightHipJoint.C0
RunService.RenderStepped:Connect(function()
Force = HumanoidRootPart.Velocity * Vector3.new(1,0,1)
if Force.Magnitude < 0.001 then
Direction = Force.Unit
Value1 = HumanoidRootPart.CFrame.RightVector:Dot(Direction)
Value2 = HumanoidRootPart.CFrame.LookVector:Dot(Direction)
else
Value1 = 0
Value2 = 0
end
RootJoint.C0 = RootJoint.C0:Lerp(RootJointC0 * CFrame.Angles(math.rad(Value2 * 7), math.rad(-Value1 * 11), 0), 0.2)
LeftHipJoint.C0 = LeftHipJoint.C0:Lerp(LeftHipJointC0 * CFrame.Angles(math.rad(Value1 * 10), 0, 0), 0.2)
RightHipJoint.C0 = RightHipJoint.C0:Lerp(RightHipJointC0 * CFrame.Angles(math.rad(-Value1 * 10), 0, 0), 0.2)
end)