I got some help with a armor system with a friend and I'm currently making a UI above someone's head. I want it to show that they have armor on, so here's the code whenever the armor changes.
local armor = script.Parent.Frame.Armor local Armor = script.Parent.Parent.Parent:WaitForChild("Folder"):WaitForChild("Armor"):WaitForChild("CurrentArmor") local Armor2 = script.Parent.Parent.Parent:WaitForChild("Folder"):WaitForChild("Armor"):WaitForChild("MaxArmor") Armor:GetPropertyChangedSignal("Value"):Connect(function() local healthChange = Armor.Value/Armor2.Value armor:TweenSize(UDim2.new(healthChange,0,1,0),"In","Linear",0.01) end)
Problem is that, whenever you put on the armor, it doesn't change until that person takes damage. Is there anything I can do?
script that changes the armor value:
script.Parent.RemoteEvent.OnServerEvent:Connect(function(plr) --script.Parent.Parent:WaitForChild("Head"):WaitForChild("BillboardGui").Frame.Armor.Visible = true print("AR") script.Parent.Parent.Folder.Armor.CurrentArmor.Value += 100 script.Parent.Parent.Folder.Armor.MaxArmor.Value += 100 script.Parent:Destroy() end)