I'm trying to make a forcefield surrounding the player after getting input. I'm doing this by having a local script fire to a server script with a remote event, but the issue is that it has a delay, which would make me teleport back a few steps.
Does anyone know a good solution to offset the delay?
Local Script
UIS.InputBegan:Connect(function(input, isTyping) if isTyping then return elseif input.KeyCode == Enum.KeyCode.F then if debounce == false and isBroken.Value == false then if isActive == false then ended = false isActive = true Block:FireServer(isActive) end end end end)
Server Script
Block.OnServerEvent:Connect(function(player, isActive) local blockfield = Meshes:WaitForChild("BlockField"):Clone() blockfield.CFrame = hrp.CFrame blockfield.Parent = Character local weld = Instance.new("ManualWeld") weld.Part0 = blockfield weld.Part1 = hrp weld.C0 = weld.Part0.CFrame:toObjectSpace(weld.Part1.CFrame) weld.Parent = weld.Part0 end)