I have been learning studio for the past week or so (very new to it) and I can NOT get my save data to work correctly. For some reason it worked twice but on the third test it no longer worked. What is missing or in the wrong place here? If anyone has any ideas please let me know! and yes, API services are on!
local DataStoreService = game:GetService("DataStoreService") local CashStore = DataStoreService:GetDataStore("Cash") local player = game.Players.LocalPlayer local STARTING_CASH = 100 local function onPlayerAdded(player) local playerKey = "Player\_" .. player.UserId print("User ".. player.UserId.. " Joined") local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local Cash = Instance.new("IntValue") Cash.Name = "Cash" Cash.Parent = leaderstats local myCash local success, err = pcall(function() myCash = CashStore:GetAsync(playerKey) or STARTING_CASH end) if success then Cash.Value = myCash print("loading "..myCash) else print("failed to retrieve data") warn(err) end end game.Players.PlayerAdded:Connect(onPlayerAdded) --------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------- local function onPlayerLeft(player) local playerKey = "Player\_" .. player.UserId local myCash = player.leaderstats.Cash.Value print(myCash) local success, err = pcall(function() myCash = CashStore:SetAsync(playerKey, myCash) end) if success then print("User "..playerKey.." saved with "..myCash.." in the bank") else print("error") warn(err) end end game.Players.PlayerRemoving:Connect(onPlayerLeft)