So im making combat game and i have 2 intValues in my powerfolder named Strength and Defense.i adjusted strength of punch with Strenght.Value but im having problem with changing maxhealth,before i found nice example but it only changed maxhealth at start it went something like this
if humanoid then humanoid.maxhealth = humanoid.maxhealth + (defense.value / 10) humanoid.health = humanoid.maxhealth end
but it doesnt work it kinda makes me invincible but what i want is when i do situp it changes maxhealth but so that it doesnt change health?
this is all locals i have in script
local Tool = script.Parent local Player = Tool.Parent.Parent local Character = Player.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local Strength = Player.PowerFolder.Strength local Defense = Player.PowerFolder.Defense
any help appreciated