So I'm trying to make an animation game. but the code i used to get the npcs to move makes them move slowly and then speed up really fast and there animations are playing at the wrong time. i already animated them properly using the roblox r6 default animation code but they wont work. heres the code that makes them move incorrectly anyway
game.Workspace.DeliveryGuy.Humanoid:MoveTo(workspace.movetoone.Position)
workspace.DeliveryGuy.Humanoid.MoveToFinished:Wait()
game.Workspace.DeliveryGuy.Humanoid:MoveTo(workspace.movetotwo.Position)
workspace.DeliveryGuy.Humanoid.MoveToFinished:Wait()
game.Workspace.DeliveryGuy.Humanoid:MoveTo(workspace.movetothree.Position)
workspace.DeliveryGuy.Humanoid.MoveToFinished:Wait()
game.Workspace.DeliveryGuy.Humanoid.Jump = true
game.Workspace.DeliveryGuy.Humanoid.Jump=true

3 comments
i would like to mention that they do the breathing animation properly
when you animate your animation in the editor, did you forget to set their priority?
i didnt have to use the editor. it was robloxs default r6 animation taken from my character and transformed into a regular script. id o this often but it wont work this time