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NPC Walking anims + movement not working properly?

Asked by 3 years ago
Edited 3 years ago

So I'm trying to make an animation game. but the code i used to get the npcs to move makes them move slowly and then speed up really fast and there animations are playing at the wrong time. i already animated them properly using the roblox r6 default animation code but they wont work. heres the code that makes them move incorrectly anyway


game.Workspace.DeliveryGuy.Humanoid:MoveTo(workspace.movetoone.Position) workspace.DeliveryGuy.Humanoid.MoveToFinished:Wait() game.Workspace.DeliveryGuy.Humanoid:MoveTo(workspace.movetotwo.Position) workspace.DeliveryGuy.Humanoid.MoveToFinished:Wait() game.Workspace.DeliveryGuy.Humanoid:MoveTo(workspace.movetothree.Position) workspace.DeliveryGuy.Humanoid.MoveToFinished:Wait() game.Workspace.DeliveryGuy.Humanoid.Jump = true game.Workspace.DeliveryGuy.Humanoid.Jump=true
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i would like to mention that they do the breathing animation properly super00rocket 27 — 3y
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when you animate your animation in the editor, did you forget to set their priority? proROBLOXkiller5 112 — 3y
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i didnt have to use the editor. it was robloxs default r6 animation taken from my character and transformed into a regular script. id o this often but it wont work this time super00rocket 27 — 3y

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