I explain the problem in the script.
local Storage = game.ServerStorage game.Workspace.Timer.Countdown.Value = 300 function markDoom () --This is the function that does not work, scroll to the bottom for more information. local Mark = Storage.SuddenDeathMarker:Clone() Mark.Parent = game.Workspace local doomScroll = Instance.new("Message") doomScroll.Text = "Hurry! All players must enter the red box in the center of the map or they will be DESTROYED!!" wait(7) doomScroll:Destroy() end function suddenDeath () game.Workspace.SuddenDeathMarker:Destroy() local x = Instance.new("Message") x.Text = "Sudden Death--2 Minutes Remaining" game.Lighting.ChangeColor.TintColor = Color3.new(255, 0, 0) wait(5) x.Parent = game.Workspace wait(5) x:Destroy() Storage.SuddenDeathWall.Parent = game.Workspace game.Workspace.Zone:Destroy() end function movezone () local ZoneClone = Storage.Zone:Clone() ZoneClone.Parent = game.Workspace ZoneClone.Posision = CFrame.new(-12.355, -128.196, 209.416) end function spawnplayers () Storage.GameSpawn.Parent = game.Workspace.Spawns wait(1) for i, player in ipairs(game.Players:GetPlayers()) do player.RespawnLocation = game.Workspace.Spawns.GameSpawn if player.Character then local hum = player.Character:FindFirstChild('Humanoid') if hum then hum.Health = 0 end end end local information = Instance.new("Message") information.Text = "Run For Your Life, The Hounds Have Benn RELEASED!!!" information.Parent = game.Workspace wait(5) information:Destroy() wait(3) game.Workspace.Timer.Countdown.Value = 300 game.Workspace.Spawns.GameSpawn.Parent = Storage movezone() end function resetplayers () for i, player in ipairs(game.Players:GetPlayers()) do if player.Character then local hum = player.Character:FindFirstChild('Humanoid') if hum then hum.Health = 0 end end end game.Lighting.ChangeColor.TintColor = Color3.new(255, 255, 255) end game.Workspace.Test.Touched:Wait() spawnplayers() wait(143) markDoom()--This is the function that does not work and it is the same thing with everything after it. Can someone help me fix this. wait(30) suddenDeath() wait(120) resetplayers()