I tried 2 ways to rotate it, but none worked. Here are my scripts: 1st method:
spawn(function()
while true do
local tween = tweenService:Create(child, TweenInfo.new(1), {Orientation = union.Orientation + Vector3.new(120, 0, 0)})
tween:Play()
tween.Completed:Wait()
end
end)
2nd method:
spawn(function()
while true do
local tween = tweenService:Create(union, TweenInfo.new(1), {CFrame = union.CFrame*CFrame.Angles(120, 0, 0)
tween:Play()
tween.Completed:Wait()
local tween2 = tweenService:Create(union, TweenInfo.new(1), {CFrame = union.CFrame*CFrame.Angles(240, 0, 0)
tween2:Play()
tween2.Completed:Wait()
local tween3 = tweenService:Create(union, TweenInfo.new(1), {CFrame = union.CFrame*CFrame.Angles(360, 0, 0)
tween3:Play()
tween3.Completed:Wait()
end
end)

1 comment
:)