✓ Accepted answer
It is erroring because you haven't set a value to recieve the parameter, so the script has no idea what you mean when you are referencing "player".
Next up, you haven't set a variable for marketplace service on line 1, so that will error too.
Finally, I can see that you are changing the characters walkspeed if they have the gamepass. You should not put this code in a playeradded event, but a characteradded event instead. The playeradded event only fires when a player joins, but the characteradded event fires whenever the players character spawns.
There is also no need to keep on defining MarketPlaceService, when you can just define it once at the top of the script.
Here is the fixed code
local MarketPlace = game:GetService("MarketplaceService")
local GamePassID = 18211591
game:GetService("Players").PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local hasPass = MarketPlace:UserOwnsGamePassAsync(player.UserId, GamePassID)
if hasPass then
local human = character:FindFirstChildOfClass("Humanoid")
if human ~= nil then
human.WalkSpeed = 25
end
end
end)
end)
2 comments
thank you very much!
Late response but im now a pro and looking back at my code i look very dumb