I am working on an Admin for games and such, I am taking a quite abnormal approach and because of this I have no clue about quite a bit.
The way I have the Admin set up is, when you enter a command in the GUIs command bar and press enter, it searches a folder full of folders and module scripts named 'Source' and requires the correct commands source file.
Due to this approach I am trying to make my [;goto] command, but I am having an issue where it doesn't replicate / doesn't even teleport or show any change to the server side, and remote events are not an option.
Source:
local Source = {} local String = [[ Ray Admin has encountered an error while executing the requested command, for the [;goto] command you are required to include an argument, which must be a players full name. (We are not yet developed for Display Names, so use the username. To get a list of all users run [;userlist]) v1.0 (BETA) (R15 ONLY) ]] function Source.main(Player, Args) local notifModule = require(script.Parent.Parent.Parent.Modules.notifModule) if Args[2] then for i,v in pairs(game.Players:GetChildren()) do if v.Name == Args[2] then local C = workspace:FindFirstChild(Player.Name) local T = workspace:FindFirstChild(Args[2]) C.UpperTorso.Position = T.UpperTorso.Position end end else notifModule.notify(String) end end return Source
(The notification module I made works fine, the error is not documented but if I had to guess it is likely line 19, or C.UpperTorso.Position = T.UpperTorso.Position
.)
well, that’s not terribly abnormal, in fact that’s basically what most people do when they create a modulescript that in turn requires its children, creating a giant library of sorts, but this just uses a folder. that said, your problem still has to do with the structure of your scripts as I see three things that hold you back.