My RemoteEvent does not seem to want to work the way I intended. I need the starterGUI shop button to fire an event that removes Cash from the player's leaderstats and gives them an item but I can't seem to get the Cash value to decrease. Also my prints in the actual event are not showing up in the console. What is missing here?
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SwordEvent = ReplicatedStorage:WaitForChild("SwordEvent")
local player = game.Players.LocalPlayer
script.Parent.MouseButton1Click:Connect(function(player)
SwordEvent:FireServer()
print("Sword Purchase Requested")
end)
This is the local script on the Sword button within starterGUI shop. This works as far as I can tell but maybe something here is happening?
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SwordEvent = ReplicatedStorage:WaitForChild("SwordEvent")
local function onSwordPurchase(player)
print("Trying now...")
if player.leaderstats.Cash.Value >= 100 then
player.leaderstats.Cash.Value = player.leaderstats.Cash.Value - 100
print("Bought a Sword")
end
end
This is the actual event. There is no actual sword object yet, I am just trying to figure out why the Cash value will not change and why the prints will not print.

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OnServerEvent