I can't seem to get my shop GUI to change the Cash value in my player.leaderstats. I either get the error 'Cash is not a valid member of IntValue' or if I mess around with the code a little bit nothing at all happens or my leaderstats disappears in game.
Question: How do I get the shop to access the leaderstats so the buttons within the frame change and SAVE the player's leaderstats when they buy an item?
local Players = game:GetService("Players") local goldDataStore = game:GetService("DataStoreService"):GetDataStore("Cash") local STARTING_CASH = 100 local function onPlayerAdded(player) local playerKey = "Player_" .. player.UserId local leaderstats = Instance.new("IntValue") leaderstats.Name = "leaderstats" local Cash = Instance.new("IntValue", leaderstats) Cash.Name = "Cash" local myCash local success, err = pcall(function() myCash = goldDataStore:GetAsync(playerKey) or STARTING_CASH end) if success then Cash.Value = myCash else -- Failed to retrieve data end leaderstats.Parent = player end for _, player in pairs(Players:GetPlayers()) do onPlayerAdded(player) end Players.PlayerAdded:Connect(onPlayerAdded)
Above is my LoadData script, which seems to work just fine but I could be wrong.
local pointsDataStore = game:GetService("DataStoreService"):GetDataStore("Cash") game.Players.PlayerAdded:Connect(function(player) local playerKey = "Player_" .. player.UserId -- Give 50 points to players each time they visit local success, err = pcall(function() pointsDataStore:UpdateAsync(playerKey, function(oldValue) local newValue = oldValue or 0 newValue = newValue + 50 return newValue end) end) end)
Above is my SaveData script. When I change my Cash value in player properties and rejoin the game my Cash value does not save to what I changed it to. Somehow it saves that extra +50 every time and it keeps adding up which proves something in the save is working. I do not want newValue being shown in the leaderstats, I want the actual leaderstats to be there and updated every time something in the shop is bought.
Sorry if this is a lot. I'm very close to figuring this out which will help me finally publish my first game. Any help is appreciated!