This script below teleports everyone in the server to the block. Is there a way I can fix that. Post the script below if you figured it out.
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local ProximityPrompt = script.Parent
ProximityPrompt.Triggered:Connect(function(player)
char:MoveTo(workspace.teste.Position) -- changed teste to the name of your brick
end)
end)
end)

1 comment
Are you using "plr" or "player" you have both. Without defining the player, ProximityPrompt is being triggered by everyone.