This script below teleports everyone in the server to the block. Is there a way I can fix that. Post the script below if you figured it out.
game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) local ProximityPrompt = script.Parent ProximityPrompt.Triggered:Connect(function(player) char:MoveTo(workspace.teste.Position) -- changed teste to the name of your brick end) end) end)
I don't think you need the player added event in there try this:
local ProximityPrompt = script.Parent ProximityPrompt.Triggered:Connect(function(player) local char = player.Character.Humanoid char:MoveTo(workspace.teste.Position) end)