Can any body help me? I'm having trouble making a Model follow me. I it works with a part, but I have a bee model and I want that to follow me, but it doesn't work. Can anybody tell me how I can fix it?
This is the script that I put in a part and it follows me:
local pet = script.Parent
function givePet (player)
if player then
local character = player.Character
if character then
local humRootPart = character.HumanoidRootPart
local newPet = pet:Clone ()
newPet.Parent = character
local bodyPos = Instance.new("BodyPosition", newPet)
bodyPos.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
local bodyGyro = Instance.new("BodyGyro", newPet)
bodyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
while wait() do
bodyPos.Position = humRootPart.Position + Vector3.new(2, 2, 3)
bodyGyro.CFrame = humRootPart.CFrame
end
end
end
end
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
givePet(player)
end)
end)
But when I put that script in a model, it wont work. Can anybody tell me why?

1 comment
Weld the model, I'd put Q perfection weld in the model