I made this script that's suppose to give the player more maxhealth based on their strength so a player with 1000 strength will have more health than someone with 10 strength. Everything works fine except when the player dies or resets their health goes back to 100/100 and the way to fix this is by gaining more strength then their health goes to what it should be.
Here's the script
local DefaultHealth = 100
game.Players.PlayerAdded:Connect(function(player)
local Stats = player:WaitForChild("leaderstats")
local Strength = Stats:FindFirstChild("strength")
local char = player.Character or player.CharacterAdded:wait()
if char then
local hum = char:FindFirstChild("Humanoid")
if hum then
hum.MaxHealth = DefaultHealth * Strength.Value * 1.25
end
Strength.Changed:connect(function(value)
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.MaxHealth = DefaultHealth * Strength.Value * 1.25
end
player.CharacterAdded:connect(function(character)
character:WaitForChild("Humanoid").MaxHealth = DefaultHealth * Strength.Value * 1.25
end)
end)
end
end)
I have a healthbar that shows the health going to 100/100 after the player dies so if it could be something wrong in the gui's script let me know if i should post that script here aswell
edit: ok i've tested it and the gui is fine.

2 comments
oh my god "automactically" i meant automatically
Thank you, you were a big help