I am making an in-game tutorial and I have most of it dont, but I am having trouble with one thing…
The tutorial tells the player to click the “edit” button and the GUI stays there without a continue button until the player clicks the right button and until the player clicks the right button all the other buttons are disabled.
However, whenever I try it doesn’t work and I can’t find any help of YouTube or anywhere else.
I tried using a MouseButton1Click:Connect() function inside of the same script for the specific tutorial line and connected it to the edit button, but it won’t work
local editB = game.StarterGui.Screen.Right.EditButton
local tutorial = game.StarterGui.Tutorial.TutorialFrame
local edit = game.StarterGui.Edit
local arrow = game.StarterGui.Tutorial.TutorialFrame.Cont3Arrow
local text = "Click the ''Edit'' button on the rigt of the screen"
local continue4 = script.Parent.Parent.Continue4
local textMain = script.Parent.Parent.TextMain
script.Parent.MouseButton1Click:Connect(function()
local continue3 = script.Parent.Parent.Continue3
continue3.Visible = false
for i = 1, #text do
textMain.Text = string.sub(text, 1, i)
wait()
end
arrow.Visible = true
editB.MouseButton1Click:Connect(function()
wait()
tutorial:TweenPosition(UDim2.new(0.13,0,0.294,0), "Out", "Linear", 1, true)
continue4.Visible = true
edit.Enabled = true
end)
end)
My arrow won't show and it doesn't do anything when I click "Edit" and I dont know how o tmkae the arrow bounce up and down to show the player the button (Tween won't work)

2 comments
use tweenservice instead?
I did