so ``function addSword(player) local backpack = player:WaitForChild("Backpack") local sword = game.ServerStorage.ClassicSword:Clone() sword.Parent = backpack end
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:Connect(addSword()) end)``
This code doesn't work
but
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:Connect(function() local backpack = player:WaitForChild("Backpack") local sword = game.ServerStorage.ClassicSword:Clone() sword.Parent = backpack end) end)
this does, why is that?

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CODE BLOCK