When i run this script there comes an error message: ServerScriptService.Main:63: attempt to index nil with 'CFrame'

here is my code

pls help

its in the line 63

-- Define variables

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local ServerStorage = game:GetService("ServerStorage")

local MapsFolder = ServerStorage:WaitForChild("Maps")

local Status = ReplicatedStorage:WaitForChild("Status")

local GameLength = 50

local reward = 25

-- Game Loop

while true do

	Status.Value = "Waiting for enough players"

	repeat wait(1) until game.Players.NumPlayers >= 1

	Status.Value = "Intermission"

	wait(10)

	local plrs = {}

	for i, player in pairs(game.Players:GetPlayers()) do
		if player then
			table.insert(plrs,player) -- Add each player into plrs table
		end
	end

	wait(2)

	local AvailableMaps = MapsFolder:GetChildren()

	local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]

	Status.Value = ChosenMap.Name.." Chosen"

	local ClonedMap = ChosenMap:Clone()
	ClonedMap.Parent = workspace

	-- Teleport players to the map

	local Spawn = ClonedMap:FindFirstChild("Spawn")

	if not Spawn then
		print("Spawn not found!")
	end

	local AvailableSpawnPoints = Spawn:GetChildren()

	for i, player in pairs(plrs) do
		if player then
			character = player.Character

			if character then
				-- Teleport them

				character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
				table.remove(AvailableSpawnPoints,1)


				-- Give them a sword

				local Sword = ServerStorage.Sword:Clone()
				Sword.Parent = player.Backpack

				local GameTag = Instance.new("BoolValue")
				GameTag.Name = "GameTag"
				GameTag.Parent = player.Character

			else
				-- There is no character
				if not player then
					table.remove(plrs,i)
				end
			end
		end
	end


	Status.Value = "Get ready to play!"

	wait(2)

	for i = GameLength,0,-1 do

		for x, player in pairs(plrs) do
			if player then

				character = player.Character

				if not character then
					-- Left the game
				else
					if character:FindFirstChild("GameTag") then
						-- They are still alive
						print(player.Name.." is still in the game!")
					else
						-- They are dead
						table.remove(plrs,x)
						print(player.Name.." has been removed!")
					end
				end
			else
				table.remove(plrs,x)
				print(player.Name.." has been removed!")
			end
		end

		Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left"

		if #plrs == 1 then
			-- Last person standing
			Status.Value = "The winner is "..plrs[1].Name
			plrs[1].leaderstats.Bucks.Value = plrs[1].leaderstats.Bucks.Value + reward
			break
		elseif #plrs == 0 then
			Status.Value = "Nobody won!"
			break
		elseif i == 0 then
			Status.Value = "Time up!"
			break
		end

		wait(1)
	end

	print("End of game")

	for i, player in pairs(game.Players:GetPlayers()) do
		character = player.Character

		if not character then
			-- Ignore them
		else
			if character:FindFirstChild("GameTag") then
				character.GameTag:Destroy()
			end

			if player.Backpack:FindFirstChild("Sword") then
				player.Backpack.Sword:Destroy()
			end

			if character:FindFirstChild("Sword") then
				character.Sword:Destroy()
			end

		end

		player:LoadCharacter()
	end

	ClonedMap:Destroy()

	Status.Value = "Game ended"

	wait(2)
end