I'm trying to make the player to drop cloned meat from ReplicatedStorage at death, but it's not working, there's something wrong I don't know where it is? Here is the script.
local Food = game.ReplicatedStorage.Meat2
local spawner = game.Players.LocalPlayer.Character.Torso
local BloodCount = 0
function onPlayerDied(dead)
head = script.Parent.Head
local RandomBlood = math.random(4, 4)
MaxBlood = RandomBlood
while true do
if BloodCount < MaxBlood then
BloodCount = BloodCount +1
local Clone = Food:clone()
Clone.CFrame = spawner.CFrame
Clone.Parent = game.Workspace
local ClickDetector1 = Instance.new("ProximityPrompt")
ClickDetector1.MaxActivationDistance = 10
ClickDetector1.ActionText = "Meat"
ClickDetector1.ObjectText = "20/1 sec"
ClickDetector1.HoldDuration = 1
ClickDetector1.Parent = Clone
local Script1 = script.Script:clone()
Script1.Disabled = false
Script1.Parent = Clone
local WaitTime = 0
if WaitTime == 0 then
wait(0)
end
end
if BloodCount == MaxBlood then
return end
end
end
script.Parent.Humanoid.Died:connect(onPlayerDied)

1 comment
what type of script and where is it stored ?