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drop meat at death but there is a mistake? Help

Asked by 3 years ago

I'm trying to make the player to drop cloned meat from ReplicatedStorage at death, but it's not working, there's something wrong I don't know where it is? Here is the script.

local Food = game.ReplicatedStorage.Meat2
local spawner = game.Players.LocalPlayer.Character.Torso
local BloodCount = 0 

function onPlayerDied(dead)
            head = script.Parent.Head
            local RandomBlood = math.random(4, 4)
            MaxBlood = RandomBlood
            while true do
            if BloodCount < MaxBlood then
            BloodCount = BloodCount +1
            local Clone = Food:clone()
            Clone.CFrame = spawner.CFrame
            Clone.Parent = game.Workspace
            local ClickDetector1 = Instance.new("ProximityPrompt")
            ClickDetector1.MaxActivationDistance = 10
            ClickDetector1.ActionText = "Meat"
            ClickDetector1.ObjectText = "20/1 sec"
            ClickDetector1.HoldDuration = 1
            ClickDetector1.Parent = Clone
            local Script1 = script.Script:clone()
            Script1.Disabled = false
            Script1.Parent = Clone
            local WaitTime = 0
            if WaitTime == 0 then
            wait(0)
            end
            end
            if BloodCount == MaxBlood then
            return end
            end
end

script.Parent.Humanoid.Died:connect(onPlayerDied)
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what type of script and where is it stored ? denbra37 34 — 3y

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