I'm trying to make the player to drop cloned meat from ReplicatedStorage at death, but it's not working, there's something wrong I don't know where it is? Here is the script.
local Food = game.ReplicatedStorage.Meat2 local spawner = game.Players.LocalPlayer.Character.Torso local BloodCount = 0 function onPlayerDied(dead) head = script.Parent.Head local RandomBlood = math.random(4, 4) MaxBlood = RandomBlood while true do if BloodCount < MaxBlood then BloodCount = BloodCount +1 local Clone = Food:clone() Clone.CFrame = spawner.CFrame Clone.Parent = game.Workspace local ClickDetector1 = Instance.new("ProximityPrompt") ClickDetector1.MaxActivationDistance = 10 ClickDetector1.ActionText = "Meat" ClickDetector1.ObjectText = "20/1 sec" ClickDetector1.HoldDuration = 1 ClickDetector1.Parent = Clone local Script1 = script.Script:clone() Script1.Disabled = false Script1.Parent = Clone local WaitTime = 0 if WaitTime == 0 then wait(0) end end if BloodCount == MaxBlood then return end end end script.Parent.Humanoid.Died:connect(onPlayerDied)