I want there to be music playing in a specific area, but have it so once you move away from it the volume decreases just like a regular 3D Sound. However, if I just put the sound on a BasePart, then Roblox does that surround sound effect where it switches between speakers to give the direction of the audio, but that's kind of annoying and headache-inducing for constant sounds.
I don't know if what I need is something that needs to be scripted or if it's properties I can change. I'm trying to get my music to play like it's parented to the Camera/Workspace/whatever where it plays in both speakers the same volume, and walking out of the area makes the music slowly go away and then disappear altogether,
