I am making a lightning attack for my game using my own modulescript. However when I tried adding a magic casting circle, the block that the decal was on would rotate correctly but not appear where specified (5 studs infront of the HumanoidRootPart). It spawns 5 studs in the -Z axis in the world ignoring the humanoid root part.
Here is the part of the script:
if distance >= 5 and distance <= math.huge then
humanoid.WalkSpeed = 0
humanoid.JumpPower = 0
local playAnim = humanoid:LoadAnimation(anim)
playAnim:Play()
HRP.CFrame = CFrame.new(HRP.Position, HRP.Position + hit.lookVector)
decal.Position = HRP.Position
decal.CFrame = CFrame.Position + Vector3.new(0,0,-5)
Folder.Parent = workspace
wait(.2)
local lightning = LightningModule.createLightning(decal.Position, endpart.Position, 20)
sound:Play()
wait(.2)
playAnim:Stop()
lightning:Destroy()
Folder:Destroy()
humanoid.WalkSpeed = 16
humanoid.JumpPower = 50
end

1 comment
Thanks, it worked!