heres my code please help also how can I fit ti

local storage = game.ReplicatedStorage
local ball = storage.Bowling_Ball
local ballman = ball:Clone()

local function clikc(play)
	
	ballman.Name = "Ball"
	ballman.Parent = game.Workspace
	ballman.Handle.Position = Vector3.new(-40.38, 3.07, 4.736)
	button.BrickColor = BrickColor.new("Bright red")
	if button.BrickColor == "Bright red"  then
		ballman:Destroy()
	else
		ballman:Clone()
	end
	wait(3)
	button.BrickColor = BrickColor.new("Bright green")
	end
button.ClickDetector.MouseClick:Connect(clikc)
local function clicks(player)
	ballman.Parent = player.Backpack
end
ballman.Handle.Clickdetector.MouseClick:Connect(clicks)`

2 comments

0

pls pls pls help pls

0

it means two scripts are trying to change the ball's parent at once, try adding a wait() where you set the parent of the ball