local rp = game:GetService("ReplicatedStorage")
local combatevent = script.Parent
local animation = script:WaitForChild("Animations")
local acutalplayer = game:GetService("Players")
local CollectionService = game:GetService("CollectionService")
local tweenService = game:GetService("TweenService")
local ALIVE_TAG_NAME = "Punch"
local debounce = false
local anims = {
animation:WaitForChild("Slash1"),
animation:WaitForChild("Slash2"),
animation:WaitForChild("Slash3"),
animation:WaitForChild("FinalSlash"),
}
combatevent.OnServerEvent:Connect(function(player,count,V1)
print("Recieved event")
local character = player.Character
local Hum = character:WaitForChild("Humanoid")
spawn(function()
Hum.WalkSpeed = 10
wait(3)
Hum.WalkSpeed = 16
end)
local clash = Instance.new("BoolValue")
clash.Name = "ClashAttack"
clash.Value = false
clash.Parent = player.Character
game.Debris:AddItem(clash,0.4)
local dodge = {6749709098,6749706131,6749707668}
local num = math.random(#dodge)
local chosenanim = dodge[num]
local attack = Hum:LoadAnimation(anims[count])
attack:Play()
combatevent:FireClient(player)
local hiteffectball = function(target,pos)
local hiteffect = game.ReplicatedStorage.SwordCombat.Thing:Clone()
hiteffect.CFrame = pos
hiteffect.CFrame = CFrame.new(hiteffect.Position, target.Position)
hiteffect.Parent = target
game.Debris:AddItem(hiteffect,1)
if count == 4 then
hiteffect.BrickColor = BrickColor.new("Neon orange")
end
tweenService:Create(hiteffect,TweenInfo.new(0.5,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut),{CFrame = hiteffect.CFrame + hiteffect.CFrame.lookVector * -7,Transparency = 1,Size = Vector3.new(0.087, 0.08, 3.35)}):Play()
end
local region = Region3.new(V1-Vector3.new(2,2,2),V1+Vector3.new(2,2,2))
local RTable = workspace:FindPartsInRegion3(region,nil,20)
for i,v in pairs(RTable) do
if v.Parent:FindFirstChild("Humanoid") and v.Parent:FindFirstChild("Deb") == nil and v.Parent ~= character then
local deb = Instance.new("BoolValue",v.Parent)
deb.Name = "Deb"
game.Debris:AddItem(deb,0.2)
local closecharacter = v.Parent
if closecharacter:FindFirstChild("Knocked") then return end
if closecharacter.HumanoidRootPart:FindFirstChild("Block") then
if (closecharacter.HumanoidRootPart.Position - character.HumanoidRootPart.Position).Magnitude < 3.5 then
local hiteffect = game.ReplicatedStorage.SwordCombat:WaitForChild("HitCollision"):Clone()
hiteffect.CFrame = closecharacter.HumanoidRootPart.CFrame
hiteffect.Parent = workspace
game.Debris:AddItem(hiteffect,0.6)
local Sound = Instance.new("Sound")
Sound.SoundId = "rbxassetid://5763723309"
Sound.Parent = closecharacter.HumanoidRootPart
Sound.PlaybackSpeed = math.random(93,107)/100
Sound:Play()
game.Debris:AddItem(Sound,0.5)
local info3 = TweenInfo.new(0.5,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
local goal3 = {}
goal3.Size = hiteffect.Size * 12
goal3.Transparency = 1
local tween3 = tweenService:Create(hiteffect,info3,goal3)
tween3:Play()
if count == 4 then
closecharacter.BlockBar.Value = closecharacter.BlockBar.Value - 100
local bv = Instance.new("BodyVelocity",closecharacter.HumanoidRootPart)
bv.MaxForce = Vector3.new(1e8,1e8,1e8)
bv.Velocity = character.HumanoidRootPart.CFrame.lookVector*20
game.Debris:AddItem(bv,0.3)
end
else
if (closecharacter.HumanoidRootPart.Position - character.HumanoidRootPart.Position).Magnitude < 7 then
closecharacter.Humanoid:TakeDamage(7)
local hitvalue = Instance.new("BoolValue")
hitvalue.Name = "Hit"
hitvalue.Parent = closecharacter
game.Debris:AddItem(hitvalue,1)
local times = 0
local hiteffect = game.ReplicatedStorage.SwordCombat:WaitForChild("SlashEffect"):Clone()
hiteffect.CFrame = closecharacter.HumanoidRootPart.CFrame * CFrame.Angles(math.rad(-1.38),math.rad(177.92),math.rad(-123.57))
hiteffect.Parent = workspace
game.Debris:AddItem(hiteffect,0.5)
local info3 = TweenInfo.new(0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
local goal3 = {}
goal3.Size = hiteffect.Size * 3
goal3.Transparency = 1
local tween3 = tweenService:Create(hiteffect,info3,goal3)
tween3:Play()
local Sound = Instance.new("Sound")
Sound.SoundId = "rbxassetid://935843979"
Sound.Parent = closecharacter.HumanoidRootPart
Sound.PlaybackSpeed = math.random(93,107)/100
Sound:Play()
game.Debris:AddItem(Sound,0.5)
if count == 4 then
local Track11= Instance.new("Animation")
Track11.AnimationId = "rbxassetid://5402391192"
local Anim11 = closecharacter.Humanoid:LoadAnimation(Track11)
Anim11:Play()
local bv = Instance.new("BodyVelocity",closecharacter.HumanoidRootPart)
bv.MaxForce = Vector3.new(1e8,1e8,1e8)
bv.Velocity = character.HumanoidRootPart.CFrame.lookVector*30
game.Debris:AddItem(bv,0.3)
Anim11:Stop()
local Sound = Instance.new("Sound")
Sound.SoundId = "rbxassetid://3932506183"
Sound.Parent = closecharacter.HumanoidRootPart
Sound.PlaybackSpeed = math.random(93,107)/100
Sound:Play()
game.Debris:AddItem(Sound,0.5)
end
spawn(function()
closecharacter.Humanoid.WalkSpeed = 1
closecharacter.Humanoid.JumpPower = 1
wait(1.7)
closecharacter.Humanoid.WalkSpeed = 16
closecharacter.Humanoid.JumpPower = 50
end)
end
end
else
if closecharacter:FindFirstChild("ClashAttack") then
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://182707266"
sound.Parent = closecharacter.HumanoidRootPart
sound:Play()
game.Debris:AddItem(sound,0.5)
local hiteffect = game.ReplicatedStorage.SwordCombat:WaitForChild("HitCollision"):Clone()
hiteffect.CFrame = closecharacter.HumanoidRootPart.CFrame
hiteffect.BrickColor = BrickColor.new("Daisy orange")
hiteffect.Parent = workspace
game.Debris:AddItem(hiteffect,0.6)
local info3 = TweenInfo.new(0.5,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
local goal3 = {}
goal3.Size = hiteffect.Size * 16
goal3.Transparency = 1
local tween3 = tweenService:Create(hiteffect,info3,goal3)
tween3:Play()
local Track11= Instance.new("Animation")
Track11.AnimationId = "rbxassetid://5402391192"
local Anim11 = closecharacter.Humanoid:LoadAnimation(Track11)
Anim11:Play()
local bv = Instance.new("BodyVelocity",closecharacter.HumanoidRootPart)
bv.MaxForce = Vector3.new(1e8,1e8,1e8)
bv.Velocity = character.HumanoidRootPart.CFrame.lookVector*60
game.Debris:AddItem(bv,0.3)
Anim11:Stop()
local Track12= Instance.new("Animation")
Track12.AnimationId = "rbxassetid://5402391192"
local Anim12 = character.Humanoid:LoadAnimation(Track12)
Anim12:Play()
local bv2 = Instance.new("BodyVelocity",character.HumanoidRootPart)
bv2.MaxForce = Vector3.new(1e8,1e8,1e8)
bv2.Velocity = character.HumanoidRootPart.CFrame.lookVector*-60
game.Debris:AddItem(bv2,0.3)
Anim12:Stop()
else
closecharacter.Humanoid:TakeDamage(7)
local times = 0
local hitvalue = Instance.new("BoolValue")
hitvalue.Name = "Hit"
hitvalue.Parent = closecharacter
game.Debris:AddItem(hitvalue,1)
local hiteffect = game.ReplicatedStorage.SwordCombat:WaitForChild("SlashEffect"):Clone()
hiteffect.CFrame = closecharacter.HumanoidRootPart.CFrame * CFrame.Angles(math.rad(-1.38),math.rad(177.92),math.rad(-123.57))
hiteffect.Parent = workspace
game.Debris:AddItem(hiteffect,0.5)
local info3 = TweenInfo.new(0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
local goal3 = {}
goal3.Size = hiteffect.Size * 3
goal3.Transparency = 1
local tween3 = tweenService:Create(hiteffect,info3,goal3)
tween3:Play()
local Sound = Instance.new("Sound")
Sound.SoundId = "rbxassetid://935843979"
Sound.Parent = closecharacter.HumanoidRootPart
Sound.PlaybackSpeed = math.random(93,107)/100
Sound:Play()
game.Debris:AddItem(Sound,0.5)
if count == 4 then
local Track11= Instance.new("Animation")
Track11.AnimationId = "rbxassetid://5402391192"
local Anim11 = closecharacter.Humanoid:LoadAnimation(Track11)
Anim11:Play()
local bv = Instance.new("BodyVelocity",closecharacter.HumanoidRootPart)
bv.MaxForce = Vector3.new(1e8,1e8,1e8)
bv.Velocity = character.HumanoidRootPart.CFrame.lookVector*30
game.Debris:AddItem(bv,0.3)
Anim11:Stop()
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://4810749120"
sound.Parent = closecharacter.HumanoidRootPart
sound.PlaybackSpeed = math.random(93,107)/100
sound:Play()
game.Debris:AddItem(sound,3)
end
spawn(function()
closecharacter.Humanoid.WalkSpeed = 1
closecharacter.Humanoid.JumpPower = 1
wait(1.7)
closecharacter.Humanoid.WalkSpeed = 16
closecharacter.Humanoid.JumpPower = 50
end)
end
end
end
end
end
end)
COMMUNITY QUESTION
i want the damage to go up by 1 every time it levels up how i do this?
0 answers
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