say my player walks into a certain invisible brick, how could I make it so that his vision is limited while inside it?
edit: I got a good answer but I guess I should've been more specific, think of it as fog.
say my player walks into a certain invisible brick, how could I make it so that his vision is limited while inside it?
edit: I got a good answer but I guess I should've been more specific, think of it as fog.
if you mean make everything dark, you will have to:
I was hoping for something that could make the surroundings foggy, but thanks for giving your take.
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2 comments
Limited? Like the CameraMaxZoomDistance or the Field of view?
think of it as fog