im trying to make clouds in a part of my game to cover a large outdoor area, but i use particle emitters for the clouds and they only appear when i look straight up basically because the dont render further out
COMMUNITY QUESTION
How to make clouds in the distance that dont fade away past 1000 studs?
1 answer
not sure if that’s possible but it definitely seems like a bad idea. if you have that many particles there’s a reason they stop rendering (hint: starts with L, ends with AG). I don’t think a particle emitter is the right tool for the job, you should just use skyboxes, or otherwise a model if they absolutely have to move (sounds like a cool idea though, you can experiment to see how it goes).
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