The question I want to ask about Replicated Storage is, if I would to use a Server Script saving something into the Replicated Storage WOULD it affect the ONLY 1 Player or all?
Here's what I mean:
Example:
game.ReplicatedStorage.BoolValue.Value = true
If I would change the value of BoolValue to True would it affect everyone?
The reason I am writing this also is, because I am not sure where to Store Players Shop Items they have purchased.

1 comment
If you change it with a server script, it should change for everyone i think. If you want to save shop items when they leave the game, you could change it inside the players data or make a value inside player/for every player in replicated storage.