I was trying to make it so the paintballs doesn't damage players on their own team but now this issue has concurred
ball = script.Parent
damage = 100
function onTouched(hit)
local humanoid = hit.Parent:findFirstChild("Humanoid");if not humanoid then return end;
local playername = humanoid.Parent.Name
local playerteam = game.Players[playername].Team
-- make a splat
for i=1,1 do
local s = Instance.new("Part")
s.Shape = 1 -- block
s.formFactor = 2 -- plate
s.Size = Vector3.new(1,.4,1)
s.BrickColor = ball.BrickColor
local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))
s.Velocity = 15 * v
s.CFrame = CFrame.new(ball.Position + v, v)
ball.BrickCleanup:clone().Parent = s
s.BrickCleanup.Disabled = false
s.Parent = game.Workspace
--game.Debris:AddItem(s, 5)
end
if humanoid ~= nil and playerteam == 'Red' then
tagHumanoid(humanoid)
humanoid:TakeDamage(damage)
wait(2)
untagHumanoid(humanoid)
end
connection:Disconnect()
ball.Parent = nil
end
function tagHumanoid(humanoid)
-- todo: make tag expire
local tag = ball:findFirstChild("creator")
if tag ~= nil then
local new_tag = tag:clone()
new_tag.Parent = humanoid
end
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end
connection = ball.Touched:connect(onTouched)
wait(8)
ball.Parent = nil
paintballs shouldn't damage people on their own team and also splat
