Hello! i am working on a special death script in which when a player dies a gui that says "Wasted" pops up! I already have the visuals but now I don't know how to make a sound play when the player dies. I believe it needs to be inserted into the player for it to work.
How can I make a Sound play on death?
2 answers
Ok, branching off from what I've answered in the last question you've asked, just add a sound play statement in your LocalScript:
s = script.Parent
s.Humanoid.Died:connect(function () -- If your humanoid died, this is triggered
game.Players.LocalPlayer.PlayerGui.WastedGUI.Frame.Visible = true -- Assuming that your GUI's name is "WastedGUI" & its child is a Frame
game.Players.LocalPlayer.PlayerGui.WastedGUI.Sound:Play() -- Playing sound statement, assuming you put the sound in the 'WastedGUI'
end)
Basic Schematic
Branching off from the last question I've answered from you
game < Players < LocalPlayer < PlayerGUI < WastedGUI < Sound
game < Players < LocalPlayer < PlayerGUI < WastedGUI < Frame < ImageLabel
1 comment
Okay thanks. I tried this on my own but instead of saying Sound:play() I put Sound:isPLaying. Thanks! Sorry for askign for whole script I am just a beginner and I just need some templates! This has finished my project so I probably won't be asking for many more scripts! Thanks again!
put a script in the StarterGui and put this inside script:
while wait(.1) do
if script.Parent.Parent.Character.Humanoid.Health <= 0 then
local x = Instance.new("ScreenGui", script.Parent)
local y = Instance.new("TextLabel")
y.Text = "WASTED"
y.Position = UDim2.new(0,0,0,0)
y.Name = "Label"
y.BackgroundTransparency = 1
local sound = Instance.new("Sound", script.Parent)
sound.SoundId = "rbxassetid://153239830"
wait()
sound:Play()
wait()
script:remove()
wait(2.7)
end
wait(.1)
end
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3 comments
dont ask for scripts. make your own, paste it here with the errors and we will help fix.
Yes, this will be the last time I'll lend you scripts.
Sorry, I am a beginner and I don't know much to start off with.