script.Parent.MouseButton1Click:Connect(function()
local continue3 = script.Parent.Parent.Continue3
continue3.Visible = false
local text = "Click the ''Edit'' button on the rigt of the screen"
local continue4 = script.Parent.Parent.Continue4
local textMain = script.Parent.Parent.TextMain
for i = 1, #text do
textMain.Text = string.sub(text, 1, i)
wait()
end
local edit = game.StarterGui.Screen.Right.EditButton
local tutorial = game.StarterGui.Tutorial.TutorialFrame
edit.MouseButton1Click:Wait()
continue4.Visible = true
tutorial:TweenPosition(UDim2.new(0.013,0,0.254,0), "Out", "Linear" 1, true)
edit.Enabled = true
end)
So basically, when the player clicks "continue" on the tutorial, it tells them to click the Edit button and then after they click it the gui slides aside and allows the player to continue.
It won't work

2 comments
It won't work
I think a cleaner way to do this would be to wait for the event using edit.MouseButton1Click:Wait(), but it doesn't work anyways so idk