So i am currently making a game that you become bigger each time you click the weight, and i have no size limit because i dont know how to do that. If you could help me to mkae a max size script then thanks!
here is the script (Normal script) :
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(Character) local Humanoid = Character:FindFirstChild("Humanoid") player.Character.Humanoid.BodyDepthScale.Value = player.leaderstats.strength.Value/10000 + 1 player.Character.Humanoid.BodyHeightScale.Value = player.leaderstats.strength.Value/10000 + 1 player.Character.Humanoid.BodyWidthScale.Value = player.leaderstats.strength.Value/10000 + 1 player.Character.Humanoid.HeadScale.Value = player.leaderstats.strength.Value/10000 + 1 player.leaderstats.strength.Changed:connect(function() player.Character.Humanoid.BodyDepthScale.Value = player.leaderstats.strength.Value/10000 + 1 player.Character.Humanoid.BodyHeightScale.Value = player.leaderstats.strength.Value/10000 + 1 player.Character.Humanoid.BodyWidthScale.Value = player.leaderstats.strength.Value/10000 + 1 player.Character.Humanoid.HeadScale.Value = player.leaderstats.strength.Value/10000 + 1 end) end) end)

2 comments
Where should it be located? I am pretty new scripter.
I would define it as a variable after finding the Humanoid, then set the values of the scale values to the variable.