I made this ball that you can throw and I wanna code that if it touches something it will check if its an animal that touched it, Every animal will be inside an Animals folder, but I wrote a small code and it doesn't work, I researched for 30 minutes and got no result, I also have no errors, Can anyone help me?
Here's my code
local tool = script.Parent
local debris = game:GetService("Debris")
local cooldown = false
local cooldownTime = 5
local ballRemoveTime = 4
local player = game:GetService("Players").LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
tool.Activated:Connect(function()
if cooldown == false then
cooldown = true
local cloneBall = tool:FindFirstChild("Handle"):Clone()
cloneBall.CanCollide = true
cloneBall.Name = player.Name.."'s ball"
cloneBall.Parent = workspace:FindFirstChild("ClonedBalls")
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(5,0,0)
bodyVelocity.Velocity = (char:FindFirstChild("HumanoidRootPart").Position) * 5
bodyVelocity.Parent = cloneBall
debris:AddItem(cloneBall, ballRemoveTime)
cloneBall.Touched:Connect(function(hit)
if hit.Parent:IsA("Part") or hit.Parent:IsA("MeshPart") then
local folder = hit.Parent.Parent:FindFirstAncestorWhichIsA("Folder")
if folder then
if folder:FindFirstChild(hit.Parent) then
print("Touched!")
end
end
end
end)
wait(cooldownTime)
cooldown = false
end
end)
