Somehow my part didn't tween once it was triggered here's my code i coded it in a local script.
local TweenService = game:GetService("TweenService")
local part = script.Parent
local tweeningInformation = TweenInfo.new(
3,
Enum.EasingStyle.Linear,
Enum.EasingDirection.In,
-1,
true,
1
)
local Goals =
{
Size = Vector3.new(42.007, 10.572, 28.407)
}
local tween = TweenService:Create(part, tweeningInformation, Goals)
tween:Play()
there was no errors while it was triggered.

1 comment
Thanks!