I asked a question about CFrame movement and was kindly provided with this script:
local TweenService = game:GetService("TweenService") --gets tween service
local part = workspace.Part --gets the part (change it to your own part's address)
local tweenInfo = TweenInfo.new( --how we want our tween to play
1, --how fast the tween is (in seconds)
Enum.EasingStyle.Linear, --easing style
Enum.EasingDirection.Out, --easing direction
0, --no. of times the tween will repeat
false, --will the tween reverse upon finishing?
0 --how long the delay is (in seconds)
)
local goal = { --goal for our part's property, in this case, the position
Position = Vector3.new(69,42,0) --our goal position for our part
}
local tween = TweenService:Create(part, tweenInfo, goal) --now creates the tween
tween:Play() --finally, plays it
However, me not being very strong with Lua, I can't figure out how to add orientation to this. Does anyone know if it's possible and/or provide a script?

1 comment
If my answer helped you please let us know or other people won't know wether this is the answer to their similar questions or not.