local cylinder = script.Parent local bomb = game.Workspace.Wedge1 local tsar = game.Workspace.Wedge2 local fireOn = Instance.new("Fire") --when something is touched, it will set tsar and bomba on fire (not sure what the parameter is for, followed a tutorial) local function exploder(guythattouchedthecylinder) --not sure what this is for either, i know that the variable is referring to the parent of the parameter, but dont understand what it really does or how it knows that the parameter is referring to the player or humanoid that touched local master = guythattouchedthecylinder.Parent --searching for humanoid parts local humanoid = master:FindFirstChildWhichIsA("Humanoid") --if there is, then tsar and bomba will have a new fire instance if humanoid then fireOn.Size = 10 fireOn.Parent = tsar fireOn.Parent = bomb end end --when cylinder is touched, function will fire cylinder.Touched:Connect(exploder)
The problem here is that only the tsar variable is on fire, so my best bet is that there can be only one parent to the fireOn variable, which is the first. Don't know how to make it have multiple parents, though.
I'd also be happy to receive some advice regarding this code.
It's because you only make one fire instance. (Line 04) but you attempted to parent that one fire to two parts (Line 18 - 19). So try making two fires instead of one.
local cylinder = script.Parent local bomb = game.Workspace.Wedge1 local tsar = game.Workspace.Wedge2 --when something is touched, it will set tsar and bomba on fire (not sure what the parameter is for, followed a tutorial) local function exploder(guythattouchedthecylinder) local fire1 = Instance.new("Fire") --creates first fire local fire2 = Instance.new("Fire") --creates second fire --not sure what this is for either, i know that the variable is referring to the parent of the parameter, but dont understand what it really does or how it knows that the parameter is referring to the player or humanoid that touched local master = guythattouchedthecylinder.Parent --searching for humanoid parts local humanoid = master:FindFirstChildWhichIsA("Humanoid") --if there is, then tsar and bomba will have a new fire instance if humanoid then fire1.Size = 10 fire2.Size = 10 fire1.Parent = tsar fire2 .Parent = bomb end end --when cylinder is touched, function will fire cylinder.Touched:Connect(exploder)
Some may argue that it is also doable with table and loops and stuff but I want to keep it as basic as possible so you can actually understand what was the root of the problem. I hope you learned something!