Ok, instead of making you guys have a very hard time with an extremely difficult way of making damage resistance, I just want to know how to change the player's health&MaxHealth. Here's what I'm asking: say a player steps on an armor pad, the player has 20hp and a max health of 100 (the average) how do I make it so that for (insert random amount of time), they actually have 40 HP and max health of 200 HP. Then, if they take damage (say they're at 5 HP/200) their hp goes back to 2.5 HP out of 100.
so the script multiplies their health by 2 and after (insert the amount of time) the hp divides by 2 (back to normal)

3 comments
thanks for the assistance.
though it seems that the script isn't working, reading the script, it truly seems that it should work. but it seems that when touching the pad, nothing happens.
add an end) on line 19