I'm making a game and wanted to know how players can kick themselves by pressing 'E to interact', any suggestions?
It's not that hard to do, we can just connect the ProximityPrompt's Triggered event that will fire the player that activated the prompt, we would just kick that player using Player:Kick. Let's assume this script is inside the part with the proximity prompt
-- Inside the part that will kick you, needs a proximityprompt local part = script.Parent local proximityPrompt = part.ProximityPrompt -- Your proximity prompt proximityPrompt.Triggered:Connect(function(player) -- When the prompt is triggered player:Kick("lol don't interact with this part") -- Kick the player end)