it doesnt save!
wait()
game.Players.PlayerAdded:connect(function(player)
player:WaitForDataReady()
if player:WaitForDataReady() then
player:LoadNumber("baitval", player.PlayerGui.baitval.Value)
print("I think it's DONEE")
end
end)
function onPlayerLeaving(player)
player:SaveNumber("baitval", player.PlayerGui.baitval.Value)
end
game.Players.PlayerRemoving:connect(onPlayerLeaving)
